Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Jul 11, 2005, 11:39 PM // 23:39   #1
Academy Page
 
Join Date: May 2005
Advertisement

Disable Ads
Default R/ME Interrupter - critique my build, please!

R/Me Interrupter

Expertise 14 - (10 + Sup Rune+ Mask)
Marksmanship 10 (9 + Rune)
Wilderness 8 (7+ Rune)
Illusion 10

(2 wasted attribute points)

Oath Shot (E)
Arcane Conundrum
Distracting Shot
Debilitating Shot
Throw Dirt or Whirling Defense
Choking Gas
Hunter's Shot
Res Signet


Critique this build, please!

It's kind of all over the place, which is the problem, but I feel a ranger interrupter damn well MUST have a daze - hence Arcane Conundrum. I'm not sure if I really NEED Oath Shot, since most of my attack skills already recharge pretty fast and am thinking about replacing it with Poison Arrow (Choking Gas > Apply poison for the purposes of this build - 2 preps, obviously, are useless).

Not sure if I need a Hunter's Shot in there - it's a great all around skill, but it doesn't serve a particularly specific purpose.. I'd possibly replace it with Savage Shot, but that makes me almost TOO anti-caster. As it stands right now, my strategy for dealing with melee is basically throw dirt and hope for the best - since I haven't packed a self-heal.

On a totally different bent, with Choking Gas, do I NEED Arcane Conundrum? If no, I'd replace Illusion with Inspiration and take Ether Feast and possibly Power Drain in favour of Hunter's Shot/whatever.

Thoughts?
catharsis is offline   Reply With Quote
Old Jul 11, 2005, 11:48 PM // 23:48   #2
Krytan Explorer
 
drowningfish999's Avatar
 
Join Date: May 2005
Guild: Awakened Tempest [aT]
Default

I'd say ditch Concussion Shot, since you only really need 1 skill to daze them. Keep Oath Shot to make sure you can always throw in Arcane Conundrum when it wears off. Also I'd say stick mainly with Whirling Defence, since it prevents ranged attacks as well, and it can't be removed. Choking Gas and Arcana Conundrum don't really cancel each other out, so leave both of those in, as slower spells maximizes the effects of Choking Gas. If you have an extra slot, I might suggest something like Called Shot, coupled with Choking Gas for fast, constant spellcaster disruption. You don't really need too many protect/heal skills since you won't usually be targeted very early.

Hope this helps, sorry it's a little out of order, I kept popping up to see your post and adding whatever I noticed first.

Last edited by drowningfish999; Jul 11, 2005 at 11:51 PM // 23:51.. Reason: fixed bunch of typos
drowningfish999 is offline   Reply With Quote
Old Jul 11, 2005, 11:53 PM // 23:53   #3
Forge Runner
 
PieXags's Avatar
 
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
Default

Well actually whirling defense can be removed by warriors with wild blow, since it is a stance.

But that's beside the point and warriors don't often carry that so it's not a big deal, lets just say I've never had it removed when I use it and it's great to have a warrior run up to you and then go...wait a minute what the hell is going on? You're not dieing...

Other than that I'd say it's pretty good, there are several mesmer and ranger skills alike that you could pick and choose from and rearrange, the build allows for some variation thankfully enough.
PieXags is offline   Reply With Quote
Old Jul 12, 2005, 12:21 AM // 00:21   #4
Desert Nomad
 
Neo-LD's Avatar
 
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
Default

looks good... but what is the point of hunters shot?
Neo-LD is offline   Reply With Quote
Old Jul 12, 2005, 02:27 AM // 02:27   #5
Academy Page
 
Join Date: May 2005
Default

Quote:
Originally Posted by drowningfish999
I'd say ditch Concussion Shot
Should be easy, since it's not part of the build

So is it the general consensus that whirling defense would be more useful than throw dirt? You make a good point that Defense is probably more difficult for people to get rid of. I've played plenty of warriors - NOBODY packs Wild Blow - they're much likelier to carry something like Warrior's Cunning or Pure Strike, but at least that would only help THEM and not disrupt my stance. Also, I think you've convinced me to keep Oath Shot.


Quote:
looks good... but what is the point of hunters shot?
Mostly to keep some damage potential vs. non-casters, but I know it's probably not the most useful thing in there. What would you put in its place? I was thinking Savage Shot... but maybe Favorable Winds would be useful too.

Quote:
the build allows for some variation thankfully enough.
Good thing. I get bored easy
catharsis is offline   Reply With Quote
Old Jul 12, 2005, 03:43 AM // 03:43   #6
Ascalonian Squire
 
Join Date: Jun 2005
Location: Ireland
Guild: Pond of Serenity
Profession: Mo/Me
Default

Id say use debilitating shot instead of hunters shot, or if you really want a bleed and are worried about skill recharge, take melandruus arrows for extra damage and bleed spam then serpents quickness to recharge skills 33% faster.
Chowley is offline   Reply With Quote
Old Jul 12, 2005, 04:50 AM // 04:50   #7
Krytan Explorer
 
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
Default

I prfer Throw Dirt, as you can defend your teammates with it as well. Warriors dogging your Monk or another caster? Use Throw Dirt.
Kishin is offline   Reply With Quote
Old Jul 12, 2005, 11:26 AM // 11:26   #8
Desert Nomad
 
Neo-LD's Avatar
 
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
Default

Quote:
Originally Posted by Kishin
I prfer Throw Dirt, as you can defend your teammates with it as well. Warriors dogging your Monk or another caster? Use Throw Dirt.
But the blind can be cured, and the blind duration is much shorter than Whirling Dedense's duration. If you are under attack by rangers, you have to run up to them to blind them, which takes a while. Whirling D is instantaneous.
Neo-LD is offline   Reply With Quote
Old Jul 12, 2005, 12:02 PM // 12:02   #9
Frost Gate Guardian
 
Join Date: May 2005
Default

The thing about Whirling D is that it only applies when people attack you.

Throw Dirt can be used to defend another caster that's being harassed by a physical attacker - Whirling D cannot.
Keure is offline   Reply With Quote
Old Jul 12, 2005, 09:18 PM // 21:18   #10
Desert Nomad
 
Neo-LD's Avatar
 
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
Default

But dirt only protects vs wars and rangers. Running all the way over to the rangers isnt very effective, so dirt is almost exclusively anti-war. Typically your monk doesnt really need that much protection from warriors. (See the "why do warriors get no respect?" threads) And like I said before, dirt can be dispelled.
Neo-LD is offline   Reply With Quote
Old Jul 18, 2005, 12:52 PM // 12:52   #11
Krytan Explorer
 
Suuk's Avatar
 
Join Date: Feb 2005
Location: the Netherlands
Guild: Lovers of Whisky and Women (LWW)
Profession: E/
Default

Just started with PvP (with all my chars, including a ranger). For my ranger I capped punishing shot as elite, but didnt use it yet.

Why isnt this skill mentioned? Is it not that good?
Suuk is offline   Reply With Quote
Old Jul 18, 2005, 03:03 PM // 15:03   #12
Jungle Guide
 
Enigmatics's Avatar
 
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
Default

Because it's a glorified power shot, which is frequently ousted by penetrating shot in our skill tabs.

Don't forget serpent's quickness, if you use that you don't even have to use oath shot. If you're more heavy on using choking gas, use practiced stance to keep up a steady stream, and so you won't have to use concussion shot.
Enigmatics is offline   Reply With Quote
Old Jul 18, 2005, 06:56 PM // 18:56   #13
Frost Gate Guardian
 
Eder's Avatar
 
Join Date: Jul 2005
Default

Hmm.... let me try to complement Enigmatics' idea. If you ditch Oath Shot for Serpent's Quickness and Hunter's Shot for Practiced Stance, you'll end up with three stances in your skill bar, which seems like a waste to me.

Serpent's Quickness is enough to allow you to re-cast Conundrum practically as soon as it ends, so I agree that you could replace Oath Shot with it - but then you'd not be using Practiced Stance at all, and therefore you wouldn't be keeping your Choking Gas on all the time.

That'd leave you with a free elite slot, though - you could then replace Hunter's Shot with Incendiary Arrows and alternate between IA and Choking Gas (because I *think* that Serpent's Quickness isn't enough to keep IA going all the time). You'd end up with something like:

Serpent's Quickness
Arcane Conundrum
Distracting Shot
Debilitating Shot
Whirling Defense
Choking Gas
Incendiary Arrrows {E}
Res Signet

Then your biggest worry would be staying above 50% health to make sure your Conundrum will recharge in time.
Eder is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Critique My Build thread: Mesmer PvE (FoW) build (Somewhat long) Ellipson The Campfire 13 Nov 19, 2007 04:01 AM // 04:01
W/Me PvE build--critique please drwatts The Campfire 5 Jul 12, 2005 10:42 AM // 10:42
Please Critique Build Mak The Campfire 10 Mar 30, 2005 01:48 AM // 01:48
Sendai The Riverside Inn 9 Mar 13, 2005 11:44 PM // 23:44


All times are GMT. The time now is 12:14 PM // 12:14.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("